Maximize
Health, Play Games

Health is non-optional. Everything else is a game.

The thesis

One foundation. Infinite games.

Health

The non-optional foundation

Everyone has a right to health — the conditions and needs underlying physical, mental and social flourishing. Sleep, movement, nourishment, connection, a mind that works. Health is serious because nobody can opt out of needing it, and everything else stands on top of it.

Games

Everything you choose on top

The optional ways people pursue enjoyment, achievement, relationships, exploration, creativity, knowledge, identity and meaning. Optional by definition — and where almost everything people cherish about being alive actually lives.

Games depend on health. That is why the foundation comes first — and why it is never the whole point.

The stakes

The floor is not secure.

For a great many people it never has been. Health is lost to poverty, illness, violence, isolation and neglect — and every game those people might have chosen is lost with it. That is a present fact, not an abstraction.

A floor that holds today can also be undermined tomorrow. Some of the plausible ways are global rather than local — how powerful AI systems are built and governed among them, alongside conflict, pandemics and ecological damage.

So health first is not only a private ordering. Where the foundation is missing or threatened, securing it is a public good — making the floor real for people beyond yourself, and keeping it standing for the people who come next.

Which of these problems Eshkere is actually positioned to help with is still an open question.

Portfolio

What we're building

Browse the portfolio →

Project

Grantmaking OS

An operating system for moving from a broad funding area to concrete, defensible action — map domains, identify bottlenecks, evaluate interventions, coordinate people and resources, execute, and learn.

  • ai-safety
  • grantmaking
  • tools

Research & News

Thinking in public

All research & news →

ResearchEshkereSample— placeholder content demonstrating the format, not a real publication

Why health is the floor, not the ceiling

A working note on the first half of the Eshkere thesis: what it means to treat physical, mental and social well-being as non-optional infrastructure rather than one goal among many.

ResearchEshkereSample— placeholder content demonstrating the format, not a real publication

What counts as a game?

A sample exploration of the second half of the thesis: why “games” means every optional human pursuit — achievement, identity, creativity, knowledge, status, play — and not just software with a controller.

ResearchEshkereSample— placeholder content demonstrating the format, not a real publication

Measuring the foundation

A sample note on the hardest practical question the thesis raises: how an organization could tell whether health — physical, mental and social — is actually improving.

Sample— placeholder content demonstrating the format, not a real publication entries are placeholder content demonstrating the editorial system — not real publications.

Health is the floor. Games are the point.

Eshkere is built on a single ordering: secure the non-optional foundation of physical, mental and social well-being — then choose your games and play them wholeheartedly. How that becomes projects, programs and support is still being worked out, in public.

Read the complete approach

Partner with us

Early is the interesting part.

Eshkere is an early-stage exploration, which means collaborators can still shape what it becomes — builders, researchers, funders and creative partners alike.

Partnership details forthcoming — a real contact channel will be published here once it exists.

How partnership could work