Our Approach

Maximize Health, Play Games

One sentence carries the whole approach. This page unpacks it honestly — including the parts that are still undecided.


Health

What health means

Health, in the Eshkere sense, is the complete non-optional layer of a human life: physical well-being — sleep, movement, nourishment, a body that works; mental well-being — attention, mood, a mind you can live in; and social well-being — connection, belonging, people who know you.

These are not three lifestyle preferences. They are the conditions under which every other human pursuit either works or degrades.

Because nobody can opt out of needing them, Eshkere treats health as something owed rather than earned: everyone has aright to health. The phrase is the World Health Organization's: its constitution both defines health as physical, mental and social well-being and calls the highest attainable standard of it a fundamental right. Not a right to win at any particular game — a right to the floor those games are played on.

Why health is non-optional

You can quit chess. You can quit a career, a competition, a scene. You cannot quit needing sleep, food, movement, connection or a functioning mind — you can only defer the bill. That asymmetry is the entire basis of the ordering: health is serious precisely because it concerns needs that cannot be opted out of.

When the foundation erodes, it does not subtract one pursuit from a life. It taxes all of them at once — thinking, patience, play, love. This is why Eshkere refuses to treat health as one goal competing on a list. It is the surface the list is written on.

Games

What games means

A game is any pursuit a person can genuinely choose: it has stakes you opted into, rules you can learn, progress you can feel, and the freedom to stop. By that definition, games include careers and chess, friendships and research programs, art, argument, status, exploration, gardening and worship.

Eshkere borrows the visual language of video games playfully — pixels, hearts, level-ups — but the category is far wider than software. Games are everything humans can choose to pursue once the foundation exists: enjoyment, achievement, identity, exploration, status, creativity, relationships, knowledge, meaning and play.

Why games remain valuable

Calling these pursuits optional is not a demotion. Almost everything people cherish about being alive lives in the optional layer — meaning, mastery, beauty, belonging, achievement. Nobody secures a foundation for its own sake; the point of the floor is the dancing that happens on it.

The claim is only about ordering. Games played on a crumbling foundation go flat: the exhausted player is not freed from their games, just condemned to play them badly. Health first is what makes wholehearted play possible at all.


Evaluation

How Eshkere would evaluate possible projects

No project has been formally evaluated yet — the portfolio is honest about that. But the thesis already implies the questions any candidate would face:

01

Does it protect the floor?

Does this work strengthen physical, mental or social health — or at minimum, refuse to spend it? Work that quietly borrows against the foundation of the people doing it fails the first test, whatever else it achieves.

02

Does it enrich the games layer?

Does it make good pursuits more available, more learnable or more joyful — for the people involved, or for others? The optional layer is where the value of a life accumulates; work that widens it counts.

03

Is it honest about its stage?

Eshkere would rather fund, build or support something that states its uncertainty than something that performs maturity. This website holds itself to the same rule.

04

Would we play it wholeheartedly?

A project is itself a game: chosen, rule-bound, stoppable. If nobody involved would choose it freely and play it with real appetite, that is evidence worth taking seriously.

Well-being, public good, exploration and play

These four are usually pitched against each other — serious welfare work over here, frivolous play over there. The Eshkere thesis treats them as one structure. Well-being is the foundation. The public good is what happens when foundations are secured at scale, for people beyond yourself. Exploration and play are not the reward that comes after the serious work; they are the point of it, and often the method too — most discoveries look like somebody playing.

That framing carries an obligation, because the foundation is not evenly distributed. For a great many people it has never been secure at all — health lost to poverty, illness, violence, isolation and neglect, and with it every game they might have chosen. Suffering on that scale is the plainest case there is for treating health as a public good rather than a private achievement.

The foundation can be lost in the other direction too: forward. A floor that holds today can be undermined tomorrow, and some of the plausible ways are global rather than local. How powerful AI systems are built and governed is one of them, alongside conflict, pandemics and ecological damage. These are contested questions and Eshkere does not claim to have settled them. What the thesis does claim is that they belong in the same frame: they are threats to the non-optional layer, which places them ahead of any game.

How exactly Eshkere balances its own well-being work against the wider public good is one of the open questions below. The commitment that already exists is the ordering itself: no game, however glittering, gets to quietly consume the foundation it stands on — and no foundation should be left missing for some while others build freely on theirs.

Undecided

Questions we have deliberately not answered

Eshkere is an early-stage exploration. Pretending these are settled would be a lie the rest of this site works hard not to tell:

  • Where exactly the line runs between a health need and a chosen pursuit — work that pays for food is both.
  • What form Eshkere itself should take: a company, a fund, a studio, a community, or something else.
  • How to measure the foundation — across physical, mental and social well-being — without turning measurement into another anxious game.
  • Which projects come first, and what proportion of effort belongs to protecting the floor versus enriching the layer above it.
  • What Eshkere owes the public good beyond the people directly involved in its work.
  • Which threats to the foundation Eshkere is genuinely positioned to help with — present suffering, longer-term global risks, or neither directly.

As positions form, they will be argued in Research & News — uncertainty first, conclusions second.